![]() ![]() One day we decided to do an informal survey of coworkers and people we knew to see what they'd be willing to pay for our games on the iPhone. During our rehearsals for the WWDC keynote I talked a lot with the Sega guys who were equally unsure what to charge. Greenstone: Back in 2008 there was a lot of speculation about what the price of the apps would be, and a lot of people were predicting $24.99 since that was about the price of the cheapest console or Gameboy game you could get at the time. Well, we did 100k units in the first few days! It really wasn't until then that we realized this could actually be a business for us.ġ48Apps: Pangea games were originally priced at $9.99 how was this initial price point decided? Did representatives from Apple have any input on the price point? They responded, "No, they'll probably do 50-100k". When we were at Apple before the 2008 WWDC Keynote preparing our presentations, I said to the Apple guys that I expected Enigmo and Cro-Mag Rally to maybe sell 10-20,000 units over their lifetimes. Never had any intention of making any money at all. The iPhone looked like my chance, so I got into it just for fun. I got into it simply because I had always wanted a "handheld" version of some of my games, and my attempts at PSP and Gameboy versions never panned out. ![]() What made you so sure of the App Store?īrian Greenstone, President of Pangea Software: Actually, I wasn't sure of it at all. Greenstone is sometimes thought of as the person the kicked off the drive to $0.99.ġ48Apps: You jumped on the App Store right at launch. We get some great stories about the first decisions for pricing of games, Steve Jobs's input on that, and the skinny on how Mr. Greenstone about his experiences on the App Store in the past five years. Since then, Brian Greenstone, the President of Pangea, has remarked how they have had a much harder time getting games to sell at those amazing early levels. Quickly porting their Mac catalog over while re-inventing the games for touch controls gave them an early windfall as they filled a void for great games on the platform. The film - and the script, too, all things considered - is well put together (intelligent writing, excellent acting and photography), so the Claire subplot makes it a real missed opportunity.Pangea Software was one of the more prolific early iPhone game companies. A pity he couldn't have found some other means - or moved Northam's character to a different movie altogether, where he wouldn't take time away from Enigma, Winslet's character, etc. You just wait for the next confrontation between Dougray Scott and Jeremy Northam, of which Stoppard's (or Harris's) mechanical sleight-of-hand is just a means of providing. Its twists and turns (they come along like clockwork every fifteen minutes) are of the kind you don't even bother trying to follow. ![]() I won't swear that I was interested in these things in that order, but I WAS interested in them to the exclusion of everything else the mystery subplot involving Claire that for some reason becomes THE plot, was a distraction. I was interested in (a) how the war effort was going, (b) whether Bletchley Park would come up with solutions in time, (c) HOW the process of breaking codes was actually carried out, and (d) when Tom would get over his idiotic infatuation with that annoying blonde chick and fall, as any sensible person would, for the dynamic and twenty-times-more-attractive Hester (Kate Winslet). (Turing was the most important, but not the only, genius involved.) The main problem with "Enigma" is that emphasis is badly misplaced. Throwing in a clearly fictitious genius was the right thing to do. He couldn't be mentioned without being made into a character and given a role in the story - which would mean, among other things, placing him on the list of suspected traitors, at least temporarily, which would either be a slur, or (assuming it wasn't a slur because we'd immediately know him to be innocent) a constraint on the mystery. Firstly: no, it's NOT a scandal that Alan Turing isn't mentioned. ![]()
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